• Virtual Reality
  • Body Pose Estimation
  • MoveNet
  • OpenCV

Research involves developing a system for monitoring an individual’s body posture and accurately translating their skeletal movements into a virtual reality (VR) environment. Through the integration of robotic entities in this simulated space, we aim to investigate the intricacies of human-robot interactions and analyze key parameters that define the nature of these interactions.

  • Augmented Reality
  • Photogrammetry
  • Reality Kit
  • Swift
  • Fusion 360

Augmented reality (AR) as a copilot in the digital fabrication and assembly process. Developed prototypes for the workflows of (1) scanning an image and exporting it to Fusion, (2) exporting Fusion360 designs to .USDZ (3) overlay these designs in 3D reality through iPads, and (4) display  step-by-step instructions for people to follow for assembly.

  • Qualitative Interviews
  • Contextual Inquiry
  • Heuristic Evaluation
  • Paper Prototyping
  • Figma

Designed a portable Vinyl Player called The Puck using paper prototyping to reimagine the record playing experience. A companion app was demonstrated through digital prototypes in Figma.